CHANGELOG
October 23, 2020

CLASSES

Shaman
  • Fixed Greater Earth Elemental being immune to Bind Elemental and various other nature based CC effects

  • Death Knight
  • Scent of Blood no longer procs from AoE damage
  • Fixed Horn of Winter and other similar spells ignoring line of sight

  • Warrior
  • Gapclosers can no longer be interrupted by crowd control effects

  • Warlock
  • Imps now have unique names

  • Mage
  • Fixed Arcane Tactics not applying to the mage's group members

  • DUNGEONS & RAIDS


    Shadowfang Keep

  • Added missing NPCs and Questgivers at the entrance
  • Asphyxiate now correctly ignores absorbs and heal over time effects
  • Added invisible walls to prevent textures/pathing/line of sight/knockback abuse (mythic crucial)
  • Scripted Rethilgore
  • Scripted Spitebone Guardian's Shield of Bones
  • Scripted Tormented Officer's Forsaken Ability & Shield Wall
  • Fetid Ghoul now leaves a disease cloud upon death
  • Scripted Pustulant Monstrosity's Pustulant Spit
  • Scripted Mindless Horror's Smash
  • Ghostly Cook is written in c++ now and not SAI and will not fail
  • Added missing Lupine Spectres

  • Zul'Aman

  • Added invisible walls to prevent safespots

  • Throne of the Tides

  • Waterspouts no longer happen on normal mode, and are no longer targetable on Heroic
  • Corrected visuals for Dark Fissure
  • Corrected cast time for Lava Bolt
  • Corrected phasing/visibility for Tainted Sentry
  • Fixed lightning visual effect after Commander Ulthok's death
  • Corrected pathing of Unstable Corruption
  • Fixed gossip for Neptulon

  • The Vortex Pinnacle

  • Added missing flags and visuals for multiple non-interruptible spells

  • End Time

  • Added missing visual for Risen Ghouls being connected
  • Fixed Flarecore visuals (growth)
  • Added randomness to shrines
  • Fixed Moonlance projectile speed and stun effect
  • Added missing Image of Nozdormu to all shrines
  • Fixed loot chest being visible before Murozond's death
  • PvP

  • Players can no longer Auto Attack each other after a duel ends when they are out of range
  • Quests

  • Corrected ~900 more quest item drop chances in Northrend
  • Scripted ~20 quests in Uldum
  • Fixed gossip menu not working properly on some quests
  • Misc/Other/World

  • Fixed Threat issue
  • Fixed same faction players being able to attack eachother after exiting Gurubashi Arena and other similair PvP zones
  • Anticheat

  • Implemented brand new anticheat system, fixed crash conditions
  • Players will get teleported down on the ground when airwalking is detected
  • Mind Control will correctly flag the caster instead of the victim
  • Anticheat's chronological order for each behavior (transport, "advanced" [ Rocket Jump and such spells]), higher will appear first for better detection rate (elimination method)
  • Anticheat will no longer print errors when in elevator or transport
  • Anticheat no longer allows "bunny-hopping" to skip hack detection
  • Anticheat will no longer have "No Fall Damage" report when having the flying shapeshift aura type (such as Swift Flight Form)
  • August 24, 2020

    CLASSES

    Shaman
  • Fixed Elemental Reach not stacking with Totemic Reach
  • Fixed Searing Totem being aggressive to neutral NPCs

  • Druid
  • Fixed Lunar Shower not generating Lunar energy after Solar Eclipse
  • Fixed Shooting Stars proc being consumed if a Starsurge cast was already in progress
  • Added missing debuff Recently Shapeshifted for players with Tier 13 Feral 4-set

  • Death Knight
  • Fixed Death and Decay not dealing damage if caster had Anti-Magic Shell active
  • Fixed Glyph of Resilient Grip

  • Mage
  • Corrected Flame Orb's movement speed

  • Priest
  • Fixed Shadowfiend not attacking the target when summoned
  • DUNGEONS & RAIDS

  • Fixed players being able to receive loot through Free for All/Group Loot/Master Looter without having the same ID lockout
  • Fixed players getting teleported to their spawn location after relogging while in a dungeon finder group
  • Fixed players receiving Dungeon Deserter after relogging while in a dungeon finder group.

  • Halls of Origination

  • Fixed Runic Cleave targeting and damage calculations
  • Halls of Origination Transit Device is now only available after Temple Guardian Anhuur's death
  • Scripted Poison-tipped Fangs for Pit Viper
  • Fixed NPCs being able to get knocked through textures with Thunderstorm and Typhoon
  • Fixed elevator moving on its own, added options to controller
  • Fixed elevator control panel options sometimes showing the wrong floors
  • Corrected Temple Swiftstalker spawning at the wrong HP
  • Corrected mutiple trash packs not being linked together
  • Corrected Stone Trogg Pillager's positioning and respawn timer
  • Water Bubble can no longer stun Water Warden, fixed stun effect not ending after it's dead
  • Players can no longer move while Bubble Bound
  • Removed duplicate model of Anraphet, fixed fight automatically starting
  • Corrected damage of Destruction Protocol
  • Added correct spawn triggers for mobs inside the Tomb of the Earthrager
  • Fixed Earthrager Ptah's Earth Spike being unavoidable
  • Scripted Void Seeker's Anti-Magic Prison
  • Scripted Void Lord's Void Infusion
  • Fixed Chaos Portal not closing after enough Void Sentinels are spawned (normal mode)
  • Corrected Lifewarden Nymph's pathing
  • Seedling Pods are no longer invisible
  • Fixed Bloodpetal Blossoms sometimes being unattackable
  • Fixed Isiset's Supernova being interruptible
  • Fixed Rajh sometimes getting stuck in his last phase.

  • Lost City of Tol'Vir

  • Corrected pathing of Oathsworn Captain.

  • Blackrock Caverns

  • Fixed Finkle Einhorn's quest chain
  • Corrected pathing of Raz the Crazed
  • Added multiple missing packs of Twilight Zealots
  • Evolved Twilight Zealots are now patrolling
  • Conflagrations are now correctly moving in circles instead of standing still
  • Fixed Burning Metal's damage not stacking
  • Fixed Beauty not being linked with his dogs on Heroic mode
  • Ascendant Lord Obsidius will now cast Transformation at the correct HP values, and now correctly swaps places with a random Shadow of Obsidius
  • Fixed the majority of miscellaneous things in the dungeon.

  • The Vortex Pinnacle

  • Corrected the positioning and attributes of Itesh (questgiver)
  • Added and corrected patrolling path of Armored Mistrals
  • Corrected Grand Vizier Ertan's HP and mana, fixed issue with boss being able to kill her own tornados
  • Fixed Storm's Edge being able to damage players inside
  • Fixed issue with Cyclone Shield sometimes being "safespotted" during transition when players were stacking with the boss
  • Fixed Slipstreams sometimes failing to put players on the next platform
  • Corrected players sometimes facing the wrong way after arriving on the 2nd platform
  • Corrected melee damage calculations for trash mobs
  • Scripted Turbulent Squall
  • Scripted Young Storm Dragon, is now immune to stun effects
  • Added missing Howling Gale, scripted Howling Gale
  • Added tracker for Golden Orb collection status
  • Corrected area radius of Grounding Field
  • Corrected Skyfall Star movement and pathing
  • Corrected spawn timer of Asaad's Summon Skyfall Star
  • Fixed issue with NPCs getting stuck on angled surfaces
  • Corrected multiple packs of adds not being linked together, and fixed their patrolling paths
  • Removed multiple combat bugs.

  • Throne of the Tides

  • Corrected Data Header and Encounters on instance in the database
  • Corrected position of Throne of Tides Teleporter, and is no longer visible before the RP event
  • Added and scripted missing NPCs Naz'jar Tempest Witch, Naz'jar Invader, Naz'jar Spiritmender, Naz'jar Sentinel, Naz'jar Honor Guard, and fixed their movement/pathing
  • Fixed issue with the elevator sometimes getting stuck at the top
  • Corrected yells of Lady Naz'jar during the gauntlet
  • Corrected the amount/positioning/movement speed of Deep Murloc Drudges in the gauntlet
  • Corrected the positioning/combat state for multiple packs of mobs
  • Added randomness to Naz'jar caster spawns
  • Scripted Bubble Shield
  • Added right hallway event
  • Fully scripted Gilgoblin Hunter, Gilgoblin Aquamage, Faceless Watcher, Unstable Corruption, Tainted Sentry, and corrected their position and patrolling paths
  • Corrected melee damage of trash packs in Heroic mode
  • Scripted Commander Ulthok, fixed intro event and destroying environment on spawn
  • Dark Fissure will no longer spawn off-center around players
  • Corrected position and size of Erunak Stonespeaker
  • Corrected cast time of Lava Bolt
  • Mindbender Ghur'sha is now an optional boss instead of mandatory
  • Fixed Neptulon's positioning and intro
  • Scripted NPCs Deep Murloc Invader, Vicious Mindlasher, Unyielding Behemoth, Ozumat.

  • The Stonecore

  • Added missing Stonecore Berserker to the first pack
  • Corrected NPC levels of Stonecore Flayers
  • Corrected positioning of Corborus
  • Corrected flying path of Slabhide
  • Scripted Crystal Storm
  • Players will now correctly get knocked back if hit by Stalactite
  • Fixed Stonecore Sentry sometimes not alerting other packs of mobs when pulled
  • Added/repositioned multiple packs of mobs.
  • Scripted Force Grip
  • Fixed issue with High Priestess Azil casting her spells in the wrong phase
  • Fixed Energy Shield sometimes not applying and not knocking back players.

  • Mythic Dungeons

  • Implemented affixes Volcanic and Explosive, fixed visuals and spawn conditions
  • Corrected Bolstering stacking on certain bosses
  • Corrected math for Bursting
  • Player Guardians are no longer affected by the mythic multiplier, and can no longer spawn Sanguine upon dying
  • Trash mobs summoned/spawned inside mythic difficulty will now do so at the full boosted amount of HP
  • Removed a multitude of non-elite NPCs from mythic only mechanics/affixes.

  • Throne of the Four Winds

  • Scripted Slipstream.
  • PvP

  • Corrected prep timer in Eye of the Storm
  • Removed/fixed delay with players being able to interrupt getting credit for a base/flag after Capturing
  • Fixed issue with player guardians and other uncontrollable units being able to kill non-flagged players.
  • Misc

  • Fixed various buff durations not expiring properly after hitting 0 seconds.
  • Quests

  • Corrected rewards for Escape From the Lost City
  • Question the Slaves - fixed issue with Enslaved Miner giving multiple credit, added gossip
  • Fixed Shatter Them!
  • Fixed Big Game, Big Bait and Jadecrest Basilisk giving multiple credit
  • Fixed Testing the Trap
  • Corrected over 2000 (and counting) quest item drop rate chances all across Azeroth (829 in Kalimdor, 780 in Eastern Kingdoms, 673 in Outlands, 98 in Northrend).