CHANGELOG
November 25, 2020

CLASSES

Warlock
  • Corrected health and mana gained from Glyph of Soulstone
  • Corrected movement speed increase gain for Glyph of Eye of Kilrogg

  • Priest
  • Spirit of Redemption can no longer die prematurely
  • Mind Vision no longer persists through stealth effects in rated battlegrounds

  • Druid
  • Corrected health gained from Glyph of Rebirth
  • Tauren Druids now have Wrath on their action bar by default
  • Fungal Growth slow effect can no longer miss
  • Fixed momentum effect after leaving Flight Form & Swift Flight Form

  • Hunter
  • Fixed Focus Fire visual indicator sometimes getting stuck on the UI permanently
  • Casting Revive Pet now stops Auto Shot

  • Death Knight
  • Pillar of Frost now grants immunity from Death Grip
  • Necrotic Strike absorption effects from multiple DK's now stack instead of replacing each other
  • Dark Simulacrum can now be cast on the same target by multiple DKs simultaneously
  • Spells that get missed/dodged/parried will correctly update and refund their rune cost client-side

  • Paladin
  • Fixed Guardian of Ancient Kings behaviour


  • Dwarves, Orcs, Night Elves, Worgens, Undeads, and Goblins will now all have their racial spells on their action bars by default after character creation

    Dungeons & Raids


    Deadmines

  • Defias Cannons are now firing at the players, players can no longer deal "friendly fire"
  • Mining Monkeys are now neutral instead of friendly
  • Fixed Mine Bunny behaviour, added patrolling path
  • Drunken Haze now reduces movement speed, and drunk effect now fades with the debuff
  • Lumbering Oaf is no longer immune to bleeds
  • Fixed Rat Pack achievement
  • Fixed various vehicle issues
  • Corrected Envoker's Shield spell effect and timer
  • Defias Reapers now turn friendly and have all DoT effects removed when they hit 25% HP, fixed visual UI bug, fixed Pressurized Strike
  • Prototype Reaper is now only available during the boss encounter
  • Foe Reaper 5000 starts attacking automatically and now properly resets after a group wipe
  • Spamclicking the cannon to open the shipyard door no longer causes multiple trash packs to spawn, and can no longer get stuck
  • Corrected positioning and behaviour of Monstrous Parrots
  • Fixed multiple combat bugs on the ship
  • Admiral Ripsnarl fight now correctly resets after players are no longer on the ship
  • Corrected Vapor spawn timers
  • Corrected Coalesce knockback effect distance
  • "Captain" Cookie fight no longer starts instantly
  • Nightmare Elixir now persists through death
  • Corrected spiders behaviour during Helix Gearbreaker fight
  • Calissa Harrington now correctly loses health from Choking
  • Fixed safespots on ship fire.
  • Misc

  • Training Dummies no longer rotate, or move when feared/disoriented
  • Flayer now correctly increases Skinning speed