December 2, 2022
CLASSES
General
Elusiveness now properly increases movement speed in stealth
Mage
Polymorph will now select a random appearance if the caster has both
Glyph of the Monkey and
Glyph of the Penguin active
Warlock
Corrected
Health Funnel's channeling visuals
Hand of Gul'dan no longer applies
Curse of Gul'dan to friendly units near the initial target
Corrected
Unstable Affliction dispel damage
Fixed
Chaos Bolt damage behaviour
Druid
Force of Nature treants' "Move To" pet command now works as intended out of combat
Solar Beam's silence effect now properly persists if the caster moves out of line of sight of the beam
Hunter
Camouflage now breaks properly on: Summon & Dismiss Pet, Pet attack, Pet & Trap damage
Deadly Poison (from the snakes released by
Snake Trap) will now continue to tick after the snakes have despawned
Paladin
Divine Purpose no longer gets consumed when
Templar's Verdict is mitigated
Death Knight
Unholy Frenzy's health loss is no longer reduced by resilience
DUNGEONS & RAIDS
Blackrock Caverns
Rom'ogg Bonecrusher can no longer damage himself with
The Skullcracker; polished combat event timers
Corrected scripts & immunities for Evolved Twilight Zealot
The Vortex Pinnacle
Corrected Young Storm Dragon immunities, combat event timers, now reacts to bodypulls properly
Throne of the Tides
Hallway mobs no longer reset to positions out of bounds
Naz'jar Invader is now in CPP
Corrected Deep Murloc Drudge pack formation
Polished Lady Naz'jar's adds' intro pathing, boss will no longer continue to be immune to interrupts after
Waterspout
Rescripted
Squeeze & corrected/polished targeting behaviour
Side hallway mobs will now be properly phased until Commander Ulthok's death
Updated scripts for Gilgoblin Hunter & Gilgoblin Aquamage
Mindbender Ghur'sha's model can no longer get stuck in the ground after
Enslave, will now properly fall to the ground on death
Corrected
Tidal Surge damage bonuses
Polished Ozumat gauntlet adds intro pathing, scripted RP outro boss death event
Polished Unyielding Behemoth's
Shadow Blast &
Blight Spray
Neptulon now properly despawns all boss encounter NPCs when the fight is completed/reset
Grim Batol
Scripted
Overcharge &
Electric Blast; now properly proc & scale damage with stack count
Scripted
Lightning Cloud's prerequisite sacrifice event
Twilight Armsmaster now respects disarm effects
Corrected Twilight Beguiler's behaviour & scripted all spells
Corrected Valiona RP text lines
Removed several potential server freezers/crashers from trash mobs
Drahga Shadowburner can no longer melee attack between casts
Deadmines
Corrected NPC layout between Normal and Heroic mode
Improved scripts for / rescripted 5 trash NPCs in CPP
Fixed
Ready for Raiding conditions
Defias Miner should no longer get stuck after casting
Tunnel
Corrected Foe Reaper 5000's health / combat timers / announcements
Molten Slag can now cast abilities even when their targets are not in line of sight
Scripted "Captain" Cookie's death event & Kagtha's intro for both factions on Normal mode
Valves will now only spawn during nightmare event
Vanessa's adds will now spawn in the hut instead of randomly around her
Corrected an issue that would instantly restart the gauntlet after it had been failed
Halls of Origination
Temple Runecaster & Temple Shadowlancer are now in CPP
Scripted Water Warden's
Aqua Bomb
Water Bubble now only affects players
Living Vine is now properly rooted in place & has visual aura around itself, now fades properly soon after vine is dead
Scripted Seedling Pods visual RP elements
Corrected Spore damage
Budding Spore now spawns on all difficulties
Corrected all upstairs boss orientations
Reworked randomness for Rajh's spell rotation
Sun Strike is no longer in sync with other spells
Adjusted
Solar Winds spawning & path generation logic to reduce overlapping / clutter
Corrected damage for Bloodpetal Blossom
Ammunae now reacts to body pulls properly & no longer despawns pre-boss trash on reset
Corrected visibility & damage logic for
Noxious Spores
Lost City of the Tol'Vir
Fixed rare case where Augh could not spawn
Oathsworn Scorpid Keeper's
Blink can no longer get him stuck in walls
Corrected
Soul Sever target prioritisation
Reworked Wind Tunnel transport behaviour; fixed an issue where they could become invisible
Siamat's adds now have predefined spawn locations
Corrected
Chain Lightning damage
Scripted & polished
Absorb Storms
Corrected
Cloud Burst behaviour
Siamat will no longer cast other spells during
Wailing Winds
Shadowfang Keep
Polished
Asphyxiate
Mindless Horror now reacts to body pulls
Reworked Commander Springvale's
Shield of the Perfidious
Zul'Aman
Rescripted opening doorway event
Scripted Amani'shi Savage
Corrected immunities for Amani'shi Tempest
Polished Akil'zon's combat reentry after
Electrical Storm
Soaring Eagles now move in a smooth circle instead of jagged waypoints
Amani Kidnapper's corpse now falls to the ground upon death
Polished several trash mobs' behaviour
Zul'Gurub
Gurubashi Bloodrager now properly dismounts on death
Corrected damage for 4 total NPCs and their abilities
Witch Doctor Qu'in & Chosen of Hethiss will now all aggro as one group and not interrupt their own casts prematurely
Scripted
Tectonic Plating
Corrected several issues that would interfere with Jin'do the Godbreaker reliably entering phase 2; corrected visuals during
Shadows of Hakkar
Improved Twisted Spirit's pathfinding to avoid them getting stuck under certain circumstances
End Time
Teleporters should now allow players to properly be able to revisit previous shrines
Corrected hitbox for
Wracking Pain
Fixed several visual/auditorial issues for Echo of Jaina
Flarecore damage now properly scales with visual size
Fixed issue that would allow
Frostbolt Volley to be multicast
Added visual smoke and eruption effects to the volcanoes in the Obsidian Dragonshrine
Corrected Echo of Baine RP intro & wipe check, now properly responds to bodypulls & has visual firewalls on combat entry, repositioned and corrected rock island triggers, rescripted
Pulverize &
Throw Totem
Well of Eternity
Fel Flames now despawn on boss death
Rescripted Royal Handmaiden
Abyssal Doombringer can no longer prematurely aggro before the RP
Gift of Sargeras no longer transforms shapeshifted players
Hour of Twilight
Added glowing blue eye effect to dragon skeletons around the map
Bastion of Twilight
Players clipping through Cho'gall's trapdoor will get teleported back up
Polished Sinestra's RP intro
Throne of the Four Winds
Corrected interactability & movement between platforms
Scripted
Squall Line &
Ice Storm
Al'Akir now respects and updates threat properly & can no longer interrupt his own events or turn during the last phase
Firelands
Corrected Inferno Hawk flight animations
Reworked visuals for spiders hanging from the ceiling at Beth'tilac's Lair
Beth'tilac now responds to bodypulls properly
Fixed client sided issue with Lord Rhyolith's legs appearing detached from his body & corrected aggro range; reworked health redistribution / reset / turn angle decay calculation logics
Harbinger of Flame now despawns after dying
Reworked Blazing Talon Initiate spawns & intro
Molten Feather no longer shows nameplate; volcano now bursts open every time the fight restarts
Corrected
Fiery Tornado movement speed
Rescripted spawning of rings & clouds
Corrected "Circle of Thorns" (portal) behaviour between Flamebreach & Sulfuron Span
Added waypoints to Lava Wielder
Dragon Soul
Removed obsolete gossip from Lord Afrasastrasz
Corrected all patrolling trash packs' movement speed
Andorgos will no longer be prespawned at the entrance (without any portals)
Ancient Water Lord now properly spawns
Pure Water
Scripted Morchok's idle behaviour / RP intro
Removed visible bunny above Warlord Zon'ozz
Corrected scripts & positioning for Claw of Go'rath
Void of the Unmaking should now reset properly
Corrected visual RP intro with Kalecgos opening the portal to the Eye of Eternity
Rescipted all of Hagara's trash wave mobs' spells (6 total)
Corrected
Frozen Grasp visuals & effect
Target debuff should now properly apply to players
Rescripted & corrected damage for
Ice Shards; bunnies are no longer targetable
Lightning Conduit should no longer "flicker"
Hagara's visuals orientation & hitbox should no longer misalign during
Feedback
Ice Tomb now gets removed from players on boss death
Rescripted Twilight Assaulter gauntlet event, corrected NPC behaviour/damage & immunity checks; wiping during it will no longer force a full RP event with Deathwing
Polished boss behaviour during
Heroic Will realm transitions
Corrected The Skyfire RP event intro for all NPCs (Aspects boarding the ship)
Added missing visuals for engines visibly exploding and lighting on fire & jetpacks for Skyfire Fire Brigade crew
Corrected animations for Warmaster Blackhorn & Goriona; prevented exploits that would allow them to take damage earlier than intended
Corrected
Twilight Onslaught visual timings
Twilight Sapper now briefly enters stealth after landing
Implemented proper killzones below the platforms during the Warmaster, Spine & Madness fights
Corrected faction specific menu options for starting the Spine of Deathwing encounter
Reworked Deathwing roll logic & timer; prevented deadzones
Rescripted Corruption, corrected spell timers, scripted RP intro
Corrected immunities for Corrupted Blood
Corrected
Absorbed Blood tick rate
Madness RP intro lines' visibility should now cover the entire area of the encounter
Hid several trigger bunnies in The Maelstrom
Essence of Corrupted Deathwing is now properly awarded
Corrected Regenerative Blood spawn locations
Corrected animation for Mutated Corruption's
Crush
Scripted & corrected conditions for
Impale Aspect
Corrected scripts & proc chance and logic for
Spellweave
Corrected aggro range for Elementium Fragment
Corrected visuals for
Cataclysm
Dragons will now disappear after the final cutscene
MYTHICS
General
Added/removed/fixed more items for rewards, ~100 total
Updated killcount lists & polished tamper logic
Implemented first system for Mythic Challenge Timers
Starting a key will now automatically assign roles to players
Challenge mode can no longer be initiated while the group is in raid format; players can not convert party to raid while challenge mode is active
Players can not request duels if any member of their or their opponents' party has an active challenge mode
Reworked Mythic leaderboards table and core-side logging
NPCs will now become unlootable and despawn upon a completed mythic run
Using the Mythic Keystone item during an active run will now grant hints on the minimap and in the chat
Fixed mapID display logic for empty keystones
Party members can now see the leader's keystone by talking to Aggra before the run
Quaking indicator is no longer affected by visual player auras (growth/morph/etc)
Initial implementations of
Spiteful,
Storming,
Prideful,
Thundering
PVP
Enabled Ring of Valor arena; polished pillar movement
Polished Strand of the Ancients ship movements
Added visual NPCs to captured bases in the Battle for Gilneas
Achievements/mounts earned while cross-faction in a Rated Battleground will now properly be awarded
Polished saving/logging arena team ranks and rating
QUESTS
General
Corrected quest status start/complete logic, objective tracker should no longer show/hide all entries on login and maintain only tracked quests in quest log
Kezan & The Lost Isles
20 quests are now in CPP; fixed all SQL errors in the Lost Isles
Polished Hot Rod scripts
Corrected visuals for KTC Waitress
Nagas at the Ruins of Vashj'elan are now susceptible to bodypulls
Reworked escort event during Surrender or Else!
Corrected Volcanoth Champion behaviour
Reworked flight event during Old Friends
Corrected jump animations during Rocket Boot Boost & Victory!
Gilneas
Fixed combat bugs with several friendly NPCs
Corrected Gilnean Mastiff's behaviour during From the Shadows
By the Skin of His Teeth & Save Krennan Aranas are now in CPP
Loch Modan
The Winds of Loch Modan is now in CPP
Redridge Mountains
Corrected Subdued Canyon Ettin behaviour during Saving Foreman Oslow
Reworked The Battlefront area
Corrected visuals for Danforth & Gath'Ilzogg
Removed obsolete spell visual from Brubaker
Action bar should now properly update while under the effects of
Bravo Company Field Kit
Added more & corrected respawn timers of Blackrock Invaders during AHHHHHHHHHHHH! AHHHHHHHHH!!!
Polished Darkblaze encounter
Silverpine Forest
Corrected phasing & NPC flags, removed 14 pre-cata NPCs
Corrected Agatha pathing & behaviour during No Escape
Fully scripted Cities in Dust
Cape of Stranglethorn Vale
Updated quest templates, corrected flags, corrected quest chains, reworked zone phasing, corrected object/NPC spawn timers & positions
Fixed 23 minimap indicators, 22 quest items / loot & scripted 56 NPCs, 32 events, 14 objects, 8 gossips / quest completion texts
Piracy now properly gets applied on players
Dustwallow Marsh
Added missing quests for Gazlowe
Fixed credit for 36 quests, reworked scripts for 20, corrected visuals for 9, several (~100) misc creature corrections
Scripted and added missing events in Theramore
Theramore Infiltrators now (re)spawn with stealth
Lady Jaina Proudmoore & Archmage Malin now offer teleports during Proof of Treachery
Desolace
Updated quest templates, set correct flags, corrected quest chains and/or objectives, reworked zone phasing, cleaned up zone from duplicates/pre-cata stuff, spawned/moved objects to correct locations, corrected spawn timers
Scripted 56 NPCs / events, fixed 54 quest items / objects and/or their spells / loot conditions, fixed 34 markers on minimap, fixed 8 gossips
Satryical Offerings is now repeatable to refresh
Divine Endowment
Nothing a Couple of Melons Won't Fix is now remote complete
Hinterlands
Updated quest templates, set correct flags, fixed/corrected quests chains, reworked zone phasing, removed several pre-cata / double spawned NPCs, cleaned up the zone with NPCs and objects, corrected spawn timers
Fixed 37 quest markers on minimap, 13 quest related items, 2 gossips
Scripted 28 NPCs / objects / events
The Battle of Andorhal ( H / A ) no longer requires pre-quests, only character level
MISC
Dragonwrath, Tarecgosa's Rest will now periodically whisper to the carrier
Fixed several issues with professions being falsely detected as active
Corrected Arena Spectator NPC visuals
Reworked combat state logic for unscripted / neutral / critter NPCs
Fixed flight path discovery logic
Added slight delay between leaving and despawning a vehicle; corrected seat orientation logic
Corrected visuals for all Archaeology digsite bunnies
Reworked threat system, polished NPC target swap logic & update timers
Various SAI implementations / improvements
Fixed crash condition with force stopping combat
Reworked channeled spells interaction with movement
POLLS
Implemented custom Reforge & Transmog NPCs to Grand Black War Mammoth
Implemented cross-faction Random Dungeon Finder
All previous changelogs are archived on our forums. You can access them by clicking here.