CHANGELOG
August 3, 2022

CLASSES


General

  • Improved pet follow movement logics and speed
  • Various fear/root effects should no longer get affected players unable to move longer than intended

  • Priest

  • Corrected Leap of Faith visuals

  • Warlock

  • Legion Strike now divides damage among multiple targets

  • Druid

  • Reaching Solar Eclipse with Moonfire will no longer fail to restore mana
  • Eclipse states and energy are now reset on login to avoid sometimes getting stuck/unable to generate/gain/change states
  • Skull Bash (Cat Form) can no longer fail to charge the target

  • Hunter

  • Corrected Freezing Trap's target priority

  • Warrior

  • Corrected Intimidating Shout deadzone, glyph, DR, behaviour
  • Bladestorm can now properly visually immune an incoming Cyclone
  • DUNGEONS & RAIDS



    General

  • Corrected/polished attributes of/for 415 NPCs across 13 Cataclysm Dungeons & Raids (all modes and difficulties)

  • Deadmines

  • Polished rope swing event (height, distance, visuals, etc)
  • Vanessa's corpse should no longer be sometimes unlootable
  • Corrected teleporter gossip menu & activation timing

  • Zul'Gurub

  • Corrected rotations for High Priestess Kilnara
  • Berserker trash mobs can no longer produce double chat text upon chasing a target

  • End Time

  • Corrected flags / spell effects for Echo of Jaina
  • Corrected Moonlance stun effect application
  • Echo of Tyrande now properly checks and resets on wipe
  • Baine's totem will now be despawned on reset and/or death
  • Corrected angle of Murozond's Tail Sweep

  • Hour of Twilight

  • Damage from Arcurion's minions no longer pierce immunity

  • Baradin Hold

  • Replaced all pre-4.3 trash mobs with Destroyed Containment Unit / Disciple of Hate; corrected positioning
  • Corrected timing / range / shape for Occu'thar's Destruction, Focused Fire, Searing Shadows
  • Corrected Alizabal's damage, threat, reset timer, Skewer targeting; boss door now properly closes when engaged

  • Bastion of Twilight

  • Rescripted Chogall gauntlet event to include blizzlike spawns and NPC behaviour

  • Blackwing Descent

  • Poison Soaked Shell now applies Soaked In Poison as intended; affected players now proc Expunge Poison properly
  • Corrected Atramedes' turn speed during Sonic Breath
  • Chimaeron can now properly perform his Double Attack
  • Added missing visual effect to the Orb of Culmination

  • Firelands

  • Reworked Lord Rhyolith's legs/feet hitboxes/targetability
  • Corrected duration of Blazing Power rings
  • Polished Majordomo Staghelm's RP intro

  • Dragon Soul

  • Scripted Cobalt Blood of Shu'ma to ignore non-casters
  • Forgotten One will no longer sometimes fail to spawn
  • Using Heroic Will will no longer remove more auras than intended
  • MYTHICS


  • Added ~90 new head slot items to rewards
  • Reworked Overflowing visuals & corrected post-max absorb amount calculations
  • PVP

    General

  • All players who receive a queue invitation will be shown on the arena scoreboard whether they join or not (dodging, going offline, etc)
  • Fixed a crash for spectators logging in after a BG has ended
  • QUESTS


    Darkshore

  • Updated quest templates, set correct flags, corrected quest chains, reworked zone phasing, removed combat bugs
  • Fixed/scripted 95 items/objects/NPCs for loot and loot conditions / interaction effect scripts for quests, made them only work while the appropriate quest is in the log
  • Removed ~920 pre-cata NPCs/objects, corrected states / repositioned / spawned appropriate IDs some of them for ~20 quests total
  • Fixed 35 total objectives/indicators/markers on minimap
  • A Taste for Grouper can now only be taken if the player has fishing learned

  • Redridge Mountains

  • Minor visual improvements across the zone
  • Blackrock Worg Captain is now patrolling & properly uses abilities
  • Corrected NPC behaviour during Darkblaze, Brood of the Worldbreaker

  • Dustwallow Marsh

  • Reworked/improved/corrected/added scripts for 28 quests
  • Added missing quests for Gazlowe
  • Minor improvements in and around Theramore (RP events, visuals, NPC behaviour, etc)
  • MISC


  • Improved/Implemented various SAI scripts and GM commands for QoL
  • Added Andrestrasz
  • Added generic guard scripts to Orgrimmar Grunts & Bluffwatchers
  • Character specific config settings are now saved server-side
  • Implemented and polished Spell Queueing, a slider labeled "Custom Lag Tolerance" in client settings menu.
  • Implemented and polished Healing prediction, an option labeled "Display incoming heals" in client settings menu.
  • Queued spells that failed to execute should no longer leave a client-sided glow on the action bar
  • Minor corrections to Confused Movement Generator (fear/blind/etc pathing)
  • Polished all occurances of glitched numbers appearing in skills bar while training professions
  • All guild heralds will now have the proper guild icons matching an existing guild of their owner
  • NPCs can now be disarmed if they have an offhand or ranged weapon equipped, but no mainhand
  • Corrected quotes for Thomas Miller
  • Mechanical Vehicle NPCs are no longer immune to spells that increase damage taken
  • Fixed an issue that would prevent players from re-entering a wiped raid due to "Encounter in progress"
  • Roaming city guards will now resume waypoint paths after interacting with players
  • Early Implementation of Armory 3D viewer
  • POLLS


  • Added custom NPC and command for modifying experience gain rates


  • All previous changelogs are archived on our forums. You can access them by clicking here.