CHANGELOG
December 2, 2022

CLASSES


General

  • Elusiveness now properly increases movement speed in stealth

  • Mage
  • Polymorph will now select a random appearance if the caster has both Glyph of the Monkey and Glyph of the Penguin active

  • Warlock
  • Corrected Health Funnel's channeling visuals
  • Hand of Gul'dan no longer applies Curse of Gul'dan to friendly units near the initial target
  • Corrected Unstable Affliction dispel damage
  • Fixed Chaos Bolt damage behaviour

  • Druid
  • Force of Nature treants' "Move To" pet command now works as intended out of combat
  • Solar Beam's silence effect now properly persists if the caster moves out of line of sight of the beam

  • Hunter
  • Camouflage now breaks properly on: Summon & Dismiss Pet, Pet attack, Pet & Trap damage
  • Deadly Poison (from the snakes released by Snake Trap) will now continue to tick after the snakes have despawned

  • Paladin
  • Divine Purpose no longer gets consumed when Templar's Verdict is mitigated

  • Death Knight
  • Unholy Frenzy's health loss is no longer reduced by resilience

  • DUNGEONS & RAIDS


    Blackrock Caverns

  • Rom'ogg Bonecrusher can no longer damage himself with The Skullcracker; polished combat event timers
  • Corrected scripts & immunities for Evolved Twilight Zealot

  • The Vortex Pinnacle

  • Corrected Young Storm Dragon immunities, combat event timers, now reacts to bodypulls properly

  • Throne of the Tides

  • Hallway mobs no longer reset to positions out of bounds
  • Naz'jar Invader is now in CPP
  • Corrected Deep Murloc Drudge pack formation
  • Polished Lady Naz'jar's adds' intro pathing, boss will no longer continue to be immune to interrupts after Waterspout
  • Rescripted Squeeze & corrected/polished targeting behaviour
  • Side hallway mobs will now be properly phased until Commander Ulthok's death
  • Updated scripts for Gilgoblin Hunter & Gilgoblin Aquamage
  • Mindbender Ghur'sha's model can no longer get stuck in the ground after Enslave, will now properly fall to the ground on death
  • Corrected Tidal Surge damage bonuses
  • Polished Ozumat gauntlet adds intro pathing, scripted RP outro boss death event
  • Polished Unyielding Behemoth's Shadow Blast & Blight Spray
  • Neptulon now properly despawns all boss encounter NPCs when the fight is completed/reset

  • Grim Batol

  • Scripted Overcharge & Electric Blast; now properly proc & scale damage with stack count
  • Scripted Lightning Cloud's prerequisite sacrifice event
  • Twilight Armsmaster now respects disarm effects
  • Corrected Twilight Beguiler's behaviour & scripted all spells
  • Corrected Valiona RP text lines
  • Removed several potential server freezers/crashers from trash mobs
  • Drahga Shadowburner can no longer melee attack between casts

  • Deadmines

  • Corrected NPC layout between Normal and Heroic mode
  • Improved scripts for / rescripted 5 trash NPCs in CPP
  • Fixed Ready for Raiding conditions
  • Defias Miner should no longer get stuck after casting Tunnel
  • Corrected Foe Reaper 5000's health / combat timers / announcements
  • Molten Slag can now cast abilities even when their targets are not in line of sight
  • Scripted "Captain" Cookie's death event & Kagtha's intro for both factions on Normal mode
  • Valves will now only spawn during nightmare event
  • Vanessa's adds will now spawn in the hut instead of randomly around her
  • Corrected an issue that would instantly restart the gauntlet after it had been failed

  • Halls of Origination

  • Temple Runecaster & Temple Shadowlancer are now in CPP
  • Scripted Water Warden's Aqua Bomb
  • Water Bubble now only affects players
  • Living Vine is now properly rooted in place & has visual aura around itself, now fades properly soon after vine is dead
  • Scripted Seedling Pods visual RP elements
  • Corrected Spore damage
  • Budding Spore now spawns on all difficulties
  • Corrected all upstairs boss orientations
  • Reworked randomness for Rajh's spell rotation
  • Sun Strike is no longer in sync with other spells
  • Adjusted Solar Winds spawning & path generation logic to reduce overlapping / clutter
  • Corrected damage for Bloodpetal Blossom
  • Ammunae now reacts to body pulls properly & no longer despawns pre-boss trash on reset
  • Corrected visibility & damage logic for Noxious Spores

  • Lost City of the Tol'Vir

  • Fixed rare case where Augh could not spawn
  • Oathsworn Scorpid Keeper's Blink can no longer get him stuck in walls
  • Corrected Soul Sever target prioritisation
  • Reworked Wind Tunnel transport behaviour; fixed an issue where they could become invisible
  • Siamat's adds now have predefined spawn locations
  • Corrected Chain Lightning damage
  • Scripted & polished Absorb Storms
  • Corrected Cloud Burst behaviour
  • Siamat will no longer cast other spells during Wailing Winds

  • Shadowfang Keep

  • Polished Asphyxiate
  • Mindless Horror now reacts to body pulls
  • Reworked Commander Springvale's Shield of the Perfidious

  • Zul'Aman

  • Rescripted opening doorway event
  • Scripted Amani'shi Savage
  • Corrected immunities for Amani'shi Tempest
  • Polished Akil'zon's combat reentry after Electrical Storm
  • Soaring Eagles now move in a smooth circle instead of jagged waypoints
  • Amani Kidnapper's corpse now falls to the ground upon death
  • Polished several trash mobs' behaviour

  • Zul'Gurub

  • Gurubashi Bloodrager now properly dismounts on death
  • Corrected damage for 4 total NPCs and their abilities
  • Witch Doctor Qu'in & Chosen of Hethiss will now all aggro as one group and not interrupt their own casts prematurely
  • Scripted Tectonic Plating
  • Corrected several issues that would interfere with Jin'do the Godbreaker reliably entering phase 2; corrected visuals during Shadows of Hakkar
  • Improved Twisted Spirit's pathfinding to avoid them getting stuck under certain circumstances

  • End Time

  • Teleporters should now allow players to properly be able to revisit previous shrines
  • Corrected hitbox for Wracking Pain
  • Fixed several visual/auditorial issues for Echo of Jaina
  • Flarecore damage now properly scales with visual size
  • Fixed issue that would allow Frostbolt Volley to be multicast
  • Added visual smoke and eruption effects to the volcanoes in the Obsidian Dragonshrine
  • Corrected Echo of Baine RP intro & wipe check, now properly responds to bodypulls & has visual firewalls on combat entry, repositioned and corrected rock island triggers, rescripted Pulverize & Throw Totem

  • Well of Eternity

  • Fel Flames now despawn on boss death
  • Rescripted Royal Handmaiden
  • Abyssal Doombringer can no longer prematurely aggro before the RP
  • Gift of Sargeras no longer transforms shapeshifted players

  • Hour of Twilight

  • Added glowing blue eye effect to dragon skeletons around the map

  • Bastion of Twilight

  • Players clipping through Cho'gall's trapdoor will get teleported back up
  • Polished Sinestra's RP intro

  • Throne of the Four Winds

  • Corrected interactability & movement between platforms
  • Scripted Squall Line & Ice Storm
  • Al'Akir now respects and updates threat properly & can no longer interrupt his own events or turn during the last phase

  • Firelands

  • Corrected Inferno Hawk flight animations
  • Reworked visuals for spiders hanging from the ceiling at Beth'tilac's Lair
  • Beth'tilac now responds to bodypulls properly
  • Fixed client sided issue with Lord Rhyolith's legs appearing detached from his body & corrected aggro range; reworked health redistribution / reset / turn angle decay calculation logics
  • Harbinger of Flame now despawns after dying
  • Reworked Blazing Talon Initiate spawns & intro
  • Molten Feather no longer shows nameplate; volcano now bursts open every time the fight restarts
  • Corrected Fiery Tornado movement speed
  • Rescripted spawning of rings & clouds
  • Corrected "Circle of Thorns" (portal) behaviour between Flamebreach & Sulfuron Span
  • Added waypoints to Lava Wielder

  • Dragon Soul

  • Removed obsolete gossip from Lord Afrasastrasz
  • Corrected all patrolling trash packs' movement speed
  • Andorgos will no longer be prespawned at the entrance (without any portals)
  • Ancient Water Lord now properly spawns Pure Water
  • Scripted Morchok's idle behaviour / RP intro
  • Removed visible bunny above Warlord Zon'ozz
  • Corrected scripts & positioning for Claw of Go'rath
  • Void of the Unmaking should now reset properly
  • Corrected visual RP intro with Kalecgos opening the portal to the Eye of Eternity
  • Rescipted all of Hagara's trash wave mobs' spells (6 total)
  • Corrected Frozen Grasp visuals & effect
  • Target debuff should now properly apply to players
  • Rescripted & corrected damage for Ice Shards; bunnies are no longer targetable
  • Lightning Conduit should no longer "flicker"
  • Hagara's visuals orientation & hitbox should no longer misalign during Feedback
  • Ice Tomb now gets removed from players on boss death
  • Rescripted Twilight Assaulter gauntlet event, corrected NPC behaviour/damage & immunity checks; wiping during it will no longer force a full RP event with Deathwing
  • Polished boss behaviour during Heroic Will realm transitions
  • Corrected The Skyfire RP event intro for all NPCs (Aspects boarding the ship)
  • Added missing visuals for engines visibly exploding and lighting on fire & jetpacks for Skyfire Fire Brigade crew
  • Corrected animations for Warmaster Blackhorn & Goriona; prevented exploits that would allow them to take damage earlier than intended
  • Corrected Twilight Onslaught visual timings
  • Twilight Sapper now briefly enters stealth after landing
  • Implemented proper killzones below the platforms during the Warmaster, Spine & Madness fights
  • Corrected faction specific menu options for starting the Spine of Deathwing encounter
  • Reworked Deathwing roll logic & timer; prevented deadzones
  • Rescripted Corruption, corrected spell timers, scripted RP intro
  • Corrected immunities for Corrupted Blood
  • Corrected Absorbed Blood tick rate
  • Madness RP intro lines' visibility should now cover the entire area of the encounter
  • Hid several trigger bunnies in The Maelstrom
  • Essence of Corrupted Deathwing is now properly awarded
  • Corrected Regenerative Blood spawn locations
  • Corrected animation for Mutated Corruption's Crush
  • Scripted & corrected conditions for Impale Aspect
  • Corrected scripts & proc chance and logic for Spellweave
  • Corrected aggro range for Elementium Fragment
  • Corrected visuals for Cataclysm
  • Dragons will now disappear after the final cutscene
  • MYTHICS


    General

  • Added/removed/fixed more items for rewards, ~100 total
  • Updated killcount lists & polished tamper logic
  • Implemented first system for Mythic Challenge Timers
  • Starting a key will now automatically assign roles to players
  • Challenge mode can no longer be initiated while the group is in raid format; players can not convert party to raid while challenge mode is active
  • Players can not request duels if any member of their or their opponents' party has an active challenge mode
  • Reworked Mythic leaderboards table and core-side logging
  • NPCs will now become unlootable and despawn upon a completed mythic run
  • Using the Mythic Keystone item during an active run will now grant hints on the minimap and in the chat
  • Fixed mapID display logic for empty keystones
  • Party members can now see the leader's keystone by talking to Aggra before the run
  • Quaking indicator is no longer affected by visual player auras (growth/morph/etc)
  • Initial implementations of Spiteful, Storming, Prideful, Thundering
  • PVP

  • Enabled Ring of Valor arena; polished pillar movement
  • Polished Strand of the Ancients ship movements
  • Added visual NPCs to captured bases in the Battle for Gilneas
  • Achievements/mounts earned while cross-faction in a Rated Battleground will now properly be awarded
  • Polished saving/logging arena team ranks and rating
  • QUESTS


    General

  • Corrected quest status start/complete logic, objective tracker should no longer show/hide all entries on login and maintain only tracked quests in quest log

  • Kezan & The Lost Isles

  • 20 quests are now in CPP; fixed all SQL errors in the Lost Isles
  • Polished Hot Rod scripts
  • Corrected visuals for KTC Waitress
  • Nagas at the Ruins of Vashj'elan are now susceptible to bodypulls
  • Reworked escort event during Surrender or Else!
  • Corrected Volcanoth Champion behaviour
  • Reworked flight event during Old Friends
  • Corrected jump animations during Rocket Boot Boost & Victory!

  • Gilneas

  • Fixed combat bugs with several friendly NPCs
  • Corrected Gilnean Mastiff's behaviour during From the Shadows
  • By the Skin of His Teeth & Save Krennan Aranas are now in CPP

  • Loch Modan

  • The Winds of Loch Modan is now in CPP

  • Redridge Mountains

  • Corrected Subdued Canyon Ettin behaviour during Saving Foreman Oslow
  • Reworked The Battlefront area
  • Corrected visuals for Danforth & Gath'Ilzogg
  • Removed obsolete spell visual from Brubaker
  • Action bar should now properly update while under the effects of Bravo Company Field Kit
  • Added more & corrected respawn timers of Blackrock Invaders during AHHHHHHHHHHHH! AHHHHHHHHH!!!
  • Polished Darkblaze encounter

  • Silverpine Forest

  • Corrected phasing & NPC flags, removed 14 pre-cata NPCs
  • Corrected Agatha pathing & behaviour during No Escape
  • Fully scripted Cities in Dust

  • Cape of Stranglethorn Vale

  • Updated quest templates, corrected flags, corrected quest chains, reworked zone phasing, corrected object/NPC spawn timers & positions
  • Fixed 23 minimap indicators, 22 quest items / loot & scripted 56 NPCs, 32 events, 14 objects, 8 gossips / quest completion texts
  • Piracy now properly gets applied on players

  • Dustwallow Marsh

  • Added missing quests for Gazlowe
  • Fixed credit for 36 quests, reworked scripts for 20, corrected visuals for 9, several (~100) misc creature corrections
  • Scripted and added missing events in Theramore
  • Theramore Infiltrators now (re)spawn with stealth
  • Lady Jaina Proudmoore & Archmage Malin now offer teleports during Proof of Treachery

  • Desolace

  • Updated quest templates, set correct flags, corrected quest chains and/or objectives, reworked zone phasing, cleaned up zone from duplicates/pre-cata stuff, spawned/moved objects to correct locations, corrected spawn timers
  • Scripted 56 NPCs / events, fixed 54 quest items / objects and/or their spells / loot conditions, fixed 34 markers on minimap, fixed 8 gossips
  • Satryical Offerings is now repeatable to refresh Divine Endowment
  • Nothing a Couple of Melons Won't Fix is now remote complete

  • Hinterlands

  • Updated quest templates, set correct flags, fixed/corrected quests chains, reworked zone phasing, removed several pre-cata / double spawned NPCs, cleaned up the zone with NPCs and objects, corrected spawn timers
  • Fixed 37 quest markers on minimap, 13 quest related items, 2 gossips
  • Scripted 28 NPCs / objects / events
  • The Battle of Andorhal ( H / A ) no longer requires pre-quests, only character level
  • MISC

  • Dragonwrath, Tarecgosa's Rest will now periodically whisper to the carrier
  • Fixed several issues with professions being falsely detected as active
  • Corrected Arena Spectator NPC visuals
  • Reworked combat state logic for unscripted / neutral / critter NPCs
  • Fixed flight path discovery logic
  • Added slight delay between leaving and despawning a vehicle; corrected seat orientation logic
  • Corrected visuals for all Archaeology digsite bunnies
  • Reworked threat system, polished NPC target swap logic & update timers
  • Various SAI implementations / improvements
  • Fixed crash condition with force stopping combat
  • Reworked channeled spells interaction with movement
  • POLLS

  • Implemented custom Reforge & Transmog NPCs to Grand Black War Mammoth
  • Implemented cross-faction Random Dungeon Finder


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